
Keras Authion
Science and Trade Institute Caldari State
99
|
Posted - 2012.08.03 14:12:00 -
[1] - Quote
Oh my. That was a lot of words. Thanks to everyone involved for these.
Generally CCP seems to be on the right track but a few points got stuck in my mind for attention.
Ship rebalancing: Mostly a good guideline but the heavy missile changes are a bit worrisome. Changing a weapon because one hull (two if you count tengu with the right subsystem) overperforms seems a bit heavyhanded. Changing the launcher has to be timed correctly or you will end up having up to 3 ships with subpar performance as there are 4 ships that use them as the primary system and all of them will be rebalanced on their own wave. But the specifics are a topic for a thread of its own, not here.
Skillpoint remapping: Even if it is for new players only this is a Bad Thing. We've had enough of these threads for endless arguments for and against but in short: It removes consequence and history from your character, and it can give a false picture of the game if you can do that. And it can give more ammo for the annual / for a cost arguments when you have a system set up for that.
Mission nerf / difficulty rebalancing in highsec: Increase the challenge please if these are the only choices. These can be dualboxed while reading the interwebs. A good challenging content is always preferable over dull low-reward one.
Inties usable in lowsec: Even if it's for a few cycles, scrambling a cloaky can be critical for the gatecamp to succeed. The loss of traffic when more ships get caught vs promoting small-ship combat has to be researched with care. Scrambler / web inty with a few tornadoes will rise the entrance barier.
On the positive side the rest looks like they'll be great when they get implemented. POSes, contracts, crimewatch, sniping, NPE, UI, fitting improvements, effects...
As for the full transcript, it was a little longer than necessary. I could see it as a valuable addition for those meetings that require precision but for the entire thing it just balloons the length and less people will bother with it. Notification (combat): Fully transcribed wall of text hits you for 250 pages of damage. The previous post was rated "C" for capsuleer. |